3/18/2023 0 Comments Ultima online forever trammel![]() Here you can see how islands had to be squished in a bit. So here they are, the two maps side by side. At least nothing that ye olde Ebony wand can't fix! :-o I would however have to squeeze some of the islands inwards just a bit, but not too much! Heightwise, the mainland fit just perfectly!Īfter about (what seems) 30 experiments involving a lot of photoshopping, a lot of map building and a lot of server starting, today I've finally settled on a version of the map that I'm happy enough with. What I discovered, is that to my amazement and utter pleasure, the UO map almost identically matched the wurm tiles if I were to make a 1024x1024 sized map. Then, I ran around UO in god mode checking the buildings and how many tiles would be needed in Wurm to accommodate them. Next was to install 1) the 2D UO client and 2) an UO emulator (first time I've ever tried the emulator btw!). I made a grid in Photoshop containing 1024x1024 squares which each represented Wurm tiles, and arranged the UO map so that it would roughly fit inside of it. But would the dimensions match the world of UO? For touristy purposes, the small 1024x1024 map size would be ideal so people could more easily get around. The map helped me mask out the water areas, but the mountains were something I'd have to hand paint to get the shapes feeling like real mountains.Ī very happy coincidence was the map size. Not sure if the software itself still works, but this online map was enough for my purposes. Then I found this great map someone had probably screencaptured from good old UO Cartographer. So where to get the UO map sprites? Well I tried the programs used to extract files from the UO directories, but they weren't working so well in regards to the map. I wanted the map to be laid out exactly like UO! First I was testing out a heightmap shared from the Ultima IX: Redemption project and it actually worked pretty nicely! But when I compared it to the UO map, it had quite a lot of differences. Once I'd gotten the hang of generating random maps, it was time to create a UO map. Thanks to Digging ForWater's YouTube videos, I was able to figure it out eventually! So how is one to make a UO server without a UO map! Thus, yesterday I researched the process of making a custom map. When the day comes that it's ready to be made public, I hope you'll share a little moistness in your eye, remembering back to the good old days in the lands of Sosaria! So I've named the server accordingly and will do my very best to set it up, build and decorate just like good old UO. The most nostalgic MMO players I know (myself included) are old Ultima Online players. Again, the reason being because my server will not be a community, just a tourist attraction. But I just want to reassure those people that my project is not in competition even if y'all decided to restart up your servers. I know there have been some previous Ultima related projects out there, and as far as I can tell, they have died off and are offline. In this thread, I'll be documenting the whole process as I go along. Once it's ready though, I will make it public so all you old Ultima fans out there can come and visit as a tourist if you like. So I will not be opening it up for other people to live on as I just don't have time or energy to get into community management at this point. ![]() As mentioned in my previous thread, this is going to be a "look but don't touch" server and the whole server will be one gigantic deed. Playing around with the magic god wand has become so enjoyable that I decided I'd like to recreate the Ultima Online map. Up till now, the only thing I've been using Unlimited for is to play around with the god tools so I can test out house and environment designs for WO. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |